IronWall
铁壁 IronWall — 操作说明
发布页上直接贴这一份。上半是中文,下半是英文,itch.io 的说明栏两段都放得下。
---
中文
一局在做什么:站在战场中央,一波一波挡住冲过来的军队。按地图不同,一局六到八波,
每一波末尾会来一个首领。打完最后一波就算守住了;被打倒则这一局结束,但金币和进度会留下来。
攻击是自动的 —— 走到敌人跟前就会挥。你要操心的是走位、什么时候放技能、什么时候喝药。
键位
| 操作 | 按键 |
| 移动 | 方向键,或按住鼠标左键朝光标方向走 |
| 疾走 | 按住 R 或 Shift(持续耗蓝;把蓝跑空要等五秒才能再跑) |
| 攻击 | 自动,不用按 |
| 主动技能 | Q / W / E(三个槽位在战前自己配) |
| 使用道具 | 1 / 2 / 3 / 4 |
| 升级三选一 | 弹出时按 1 / 2 / 3,或者直接点 |
| 暂停 / 查看战况 | ESC,再按一次继续(切走窗口也会自动暂停) |
语言、音效、音乐的开关在备战界面右上角,ESC 那一页上也有一组。
上手三条
1. 别站着不动。 敌人会围过来,被围住就是被磨死。疾走是用来脱身的,不是用来赶路的。
2. 三选一看的是搭配,不是单张强弱。 饮血要配输出才回得动,狂暴要配一身血才敢按。
3. 药留到首领。 杂兵掉的血能靠走位躲掉,首领那十几秒躲不掉。
---
English
What a run looks like: hold the center of the battlefield against wave after wave of an
incoming army. Six to eight waves depending on the map, each ending with a boss. Clear the last
wave and you have held the line. If you go down the run ends, but your gold and progress stay.
Attacking is automatic — you swing when enemies are in range. What you actually play is
positioning, skill timing, and when to drink.
Controls
| Action | Key |
| Move | Arrow keys, or hold left mouse button to move toward the cursor |
| Sprint | Hold R or Shift (drains mana; running it dry locks sprint for 5s) |
| Attack | Automatic |
| Active skills | Q / W / E (three slots, chosen before the battle) |
| Use item | 1 / 2 / 3 / 4 |
| Level-up choice | Press 1 / 2 / 3 when the cards appear, or click one |
| Pause / status | ESC, press again to resume (losing window focus also pauses) |
Language, sound and music toggles sit in the top right of the hero-select screen, and again on the ESC screen.
Three tips
1. Keep moving. Standing still gets you surrounded, and surrounded is how you die.
Sprint is for getting out, not for getting around.
2. Pick cards for your build, not for the biggest number. Lifesteal needs damage behind it;
Berserk needs health to spend.
3. Save potions for bosses. You can walk away from a mob. You cannot walk away from
fifteen seconds of a boss.
| Updated | 15 days ago |
| Published | 17 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | yunfengbasara |
| Genre | Action, Survival |
| Tags | Pixel Art, Singleplayer |
| AI Disclosure | AI Assisted, Graphics, Sounds |

Comments
Log in with itch.io to leave a comment.
This game has an issue of balancing progression with play, leaving the player unable to complete even the first map with reasonable effort. The gold rewards hardly mean anything within any reasonable amount of time. It could be fun if you actually balanced.
Thank you so much for your suggestion. This is a preview version, and the maps, characters, and store values are still being adjusted. Please look forward to it, and thanks again.